Last November I announced my NaNoWriMo novel. I may have mentioned that it was a steampunk story world. Some of you are probably wondering what that means. (Apparently there are many ways to define steampunk.)
I used to think you can just type Airship and instantly turn any story into a steampunk one. No each steampunk story is unique. Some even have intricate magic systems.
Though it isn’t really steam punk without at least one airship, and Goggles. Goggles are a must. My personal philosophy is the three Gs of steampunk: Gears, Goggles and Grit. Yes Grit, because burning coal tends to make everything dirty.
As a fiction genre steampunk comes across as the mutant offspring of: Historical fiction, Science fiction and Fantasy.
Some advocate for the strict adherence to historical technology. (Do not have your Victorian dandy fire a ray gun.) One author said that steampunk must be an alternate version of our history. ( That means no made up worlds.) Another camp seems to see steampunk as only dealing with Steam power. (Makes sense, but very limiting.) The last camp is an anything goes super-genre mash-up that only requires a pair of goggles and a jolly good time to tell a story. That’s my camp.
This visual aesthetic, made up of vintage Victorian designs with industrial embellishments. (Keys, coins, gears, and gauges, to name a few.) Is what I love about steampunk.
This aesthetic is part of what I want to capture in my world building.
As soon as I realized that the rules didn’t matter a new world of ideas opened up to me. I saw a world with gears sown on in place of buttons and where teenagers wore goggles on their heads. I knew that airships were the only way to travel and that keys could be used to accent a hat. The entire story world formed in my head because I figured out the only way this aesthetic could evolve naturally from a culture starting from a Victorian baseline.
See it had to feel authentic to the world otherwise I was just riffing off the current trend.
How would you incorporate such a design choice?